#include "BPECollisionData.h"

BPECollisionData::BPECollisionData(const int &firstObj,const int &secondObj){
	this->firstObjectCode = firstObj;
	this->secondObjectCode = secondObj;
	overlappingDepth = 0;
}

BPECollisionData::BPECollisionData(const int &firstObj,const int &secondObj,const BPEVector3d &collVector, const double &depth){
	this->firstObjectCode = firstObj;
	this->secondObjectCode = secondObj;
	this->collisionVector = collVector;
	overlappingDepth = depth;
	
};